![]() ![]() Splatoon emerged from this process." Early design documents for Splatoon "We discussed our ideas together every day, until after half a year, we had 70 different design proposals and several software prototypes. "In early 2013, we formed a team of ten developers with the goal of making a new type of game that wouldn't fit easily into pre-existing categories," he said on stage. And at GDC this week, producer Hisashi Nogami took to the stage to discuss the birth of the series. It's a remarkable achievement for a game that's just so very weird. In three years, the IP is sitting alongside the likes of Mario, Pokémon, Zelda and Animal Crossing as one of Nintendo's most important brands. Splatoon 2 for Switch has already matched its predecessor in terms of sales. There's been 11 Amiibo toys, a guest appearance in Mario Kart and a full sequel in that time. The first game alone sold 4.91 million units - more than one third of the console's install base. It was one of the few genuine triumphs to emerge from the company's difficult Wii U era. Splatoon is Nintendo's newest super franchise. It was the final confirmation of something that has, in reality, been long established. The Inklings will be joining Zelda, Pikachu, Mario, and all the other Nintendo icons in the firm's next beat 'em up. It revealed it with a teaser trailer starring two Splatoon characters firing paint at one another, before the world goes dark and the Smash Bros symbol burns in the sky. During the last main Nintendo Direct, the platform holder unveiled its big Switch game of the year - Super Smash Bros. ![]()
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